![]() ![]() They manage to activate the ship and return to Earth. They connect the ShockPoint Drive to the reactor and overload the reactor by dumping plutonium cores into it, generating enough power to enter shockspace. Carver recalls that the Audio Logs hinted that the reactor could power up enough energy in the engine to go into shockspace and return to Earth. He agrees to install the ShockPoint Drive into the Terra Nova. We don't believe we've mastered it yet, but we feel pretty confident that these ten weapons are some of the best and most fun that it's possible to make in Dead Space 3.After regaining his sanity, Isaac admits that Carver was right all along. ![]() ![]() But once we got the hang of it we quickly discovered a deep and rewarding system. If that sounds a little daunting, don't worry-we thought so at first as well. Finally, attachments add extra effects, and upgrade circuits up the gun's stats. You start with a frame, add top and bottom racks for different types of projectile, then add the tips, which determine how those projectiles are fired. It allows you to craft yourself the perfect weapon from the ground up. Most crafting systems are extremely shallow, after all, offering only peripheral weapon augmentations like scopes, larger magazines, and the other standard Call of Duty attachments.īut Dead Space 3's system goes much deeper than that. It came as a huge surprise when EA and Visceral announced that Dead Space 3 would have an advanced weapon crafting system, and many fans-ourselves included-assumed it wouldn't add much to the experience. Co-op is the most obvious-and also the best-addition by far, but another one also springs to mind: the weapon crafting. ![]() Dead Space 3 is hardly a perfect game, but it definitely took the series in some unexpected directions, not all of which are bad. ![]()
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